A single hand-drawn 2D arcade vehicle in the Streets of Rage 4 (2020) / Lizardcube language: 2-3 px Sharpie black ink contour (no hairline 1 px rings), punchy cel fills, two shade steps, one soft painted highlight. Illustrated, not a flat vector icon, not a technical blueprint, not pixel art, not photoreal, not a 3D render. LOCKED CAMERA for the whole set: true orthographic plan from directly above. Parallel lines stay parallel. Same windshield language as every other car (dark rounded glass on the roof plane). Paint the TOP of the hood / roof / trunk with cel form, but do NOT tilt the camera, do NOT show a front grille wall, bumper thickness, tire sidewalls, dashboard, or the inside of a truck bed. No vanishing point. No 3/4. No per-car camera. A thin darker cel on the LEFT of the TOP surface is OK. The FRONT / nose / headlights point toward the TOP. Rear at the BOTTOM. CRITICAL SHAPE: ordinary STREET vehicle, not science fiction. Body is a rounded rectangle, nearly the same width front to rear. The front is WIDE and BLUNT (headlights at the corners). NOT a pointed wedge, triangle, dart, or needle. About twice as tall as wide (2.0–2.2×). NOT stubby, NOT a limousine. Leave magenta above and below — do not stretch the car to fill a tall canvas (that reads as a sci-fi dart). {IDS} Tiny soft contact shadow: NEUTRAL near-black only, soft alpha. NO purple, NO magenta, NO blue tint in the shadow (magenta key must not bleed into a second silhouette). Headlights in plan view are Ver mais