2D pixel art fighting game character sprite sheet, exactly 1024x1024 pixels, transparent background. The sheet is divided into an 8x8 grid of tiles, each tile exactly 128x128 pixels. All tiles show the same character with consistent proportions, scale, and lighting, facing right, side-view fighting game perspective. Row 1, tiles 1–8: idle animation (uses 4–6 frames; unused tiles repeat the final frame). Row 2, tiles 1–8: run forward animation (uses 6–8 frames). Row 3, tiles 1–8: back dash animation (uses 4–6 frames; unused tiles repeat the final frame). Row 4, tiles 1–8: jump and fall animation (uses 4–5 frames; unused tiles repeat the final frame). Row 5, tiles 1–8: light attack animation (uses 3–4 frames; unused tiles repeat the final frame). Row 6, tiles 1–8: simple combo sequence (light → medium → heavy, uses 5–7 frames). Row 7, tiles 1–8: grab and throw animation (uses 4–6 frames; unused tiles repeat the final frame). Row 8, tiles 1–8: getting hit and being thrown reaction animations (uses 3–5 frames; unused tiles repeat the final frame). Retro 16-bit pixel art style with clean 1px outlines, sharp edges, limited color palette. No perspective changes, no camera movement, no text, no UI, no borders, no drop shadows. Each frame perfectly centered within its tile. Strictly respect the grid layout. Ver mais