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Front-facing pixel art medieval monastery with a red tile roof, beige stone walls, arched wooden doors, small square windows, and a bell tower, on a transparent background.

Front-facing pixel art medieval monastery with a red tile roof, beige stone walls, arched wooden doors, small square windows, and a bell tower, on a transparent background.

Front-facing medieval monastery building, TRUE 2D pixel art for a classic top-down RPG. Style matches SNES / GBA era RPG tiles: flat colors only, blocky shapes, no texture detail. Stone walls are made of large flat color blocks, not individual bricks. Roof tiles are simplified, chunky pixel patterns. Hard pixel edges, no anti-aliasing, no gradients, no soft lighting, no realistic shading. Shading limited to 1 highlight color and 1 shadow color per surface. Symmetrical monastery façade with beige stone walls, red tile roof, arched wooden doors, small square windows, and a simple bell tower. Designed on a strict grid, readable at 1× scale, looks like a game sprite — not an illustration. Transparent background (PNG with alpha). No ground, no sky, no backdrop. Low internal resolution (512×512 or 768×768), intended to be scaled up with nearest-neighbor. No characters, no text, no UI. Ver mais