Create a highly detailed, photorealistic scene viewed through a VR headset. The field of view must clearly resemble the characteristic shape of VR lenses: two horizontally aligned oval viewports forming a subtle sideways figure-eight, with a soft overlap in the center. The edges of the image should show the typical VR lens artifacts-darkened contours, slight chromatic aberration, gentle blur, and a curved vignette-making it unmistakable that the viewer is inside a VR device. Inside this VR perspective, show a modern, slightly futuristic office interior with natural and ambient lighting. On the main wall of the office hang three framed pieces of advanced, impossible, or higher-dimensional art: 1. A luminous, futuristic Penrose tribar with metallic surfaces and impossible geometry, subtly glowing as if rendered in a high-end holographic display. 2. A tesseract (4D hypercube) visualized as a rotating wireframe or semi-transparent geometric construct, appearing to fold or shift through higher-dimensional space. 3. A surreal "hollow-mirror world" artwork featuring recursive reflections, warped spatial curvature, and an infinite mirrored environment that bends depth and perspective in impossible ways. Each artwork should appear as a premium digital print or holographic panel, illuminated by soft ambient light. The office itself should feel realistic and functional-desk, chair, subtle technology-while the VR headset perspective adds a layer of immersion and slight distortion. The Ver mais