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Mario and Pikachu clash with a blue electric burst between them in a pixel art style, with other Nintendo characters and items in the background on a game stage.

Mario and Pikachu clash with a blue electric burst between them in a pixel art style, with other Nintendo characters and items in the background on a game stage.

Super Smash Bros is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. The game is a crossover between different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Yoshi, Donkey Kong, Metroid, F-Zero, Mother, Kirby and Pokémon. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage. Instead of depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off the stage. Each player has a damage total, represented by a percentage, which increases as damage is taken. As this percentage rises, the character is knocked progressively further by attacks. To knock out an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena, but rather an area with open boundaries. When knocked off the stage, a character may use jumping moves in an attempt to return. Some characters possess longer-ranged jumps and may have an easier time "recovering" than others. Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items. They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and Poké Balls. The nine multiplayer stages are locations taken from or in the style of Ver mais