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Twelve grey stylized, top-down illustrations of people in various poses on a transparent background, suitable for game assets.

Twelve grey stylized, top-down illustrations of people in various poses on a transparent background, suitable for game assets.

Strict orthographic top-down dynamic sprites — people only. True orthographic (camera perpendicular, parallel projection). Show only overhead views: heads, shoulders, tops of hats/coats, arms and brief hints of posture — NO perspective, NO foreshortening, NO side or 3/4 views. Provide a variety of dynamic poses readable from above: walking (one foot slightly forward, arms swinging), running (forward lean indicated by offset shoulders and arm positions, legs shown as top-down ovals), pointing/gesturing (arm extended from shoulder top), carrying items (top view of crate/parcel held near torso), pushing/pulling (hands on cart handles visible as small shapes), talking in pairs (two heads angled toward each other from above), kneeling/crouching (smaller shoulder footprint, compact shape), sitting (rounded back/shoulder shape with legs tucked, top of chair visible as small rectangle), tipping hat (hand near head from above), umbrella overhead (circle above head with stubbed handle). Keep silhouettes and clothing visible only as top surfaces and patterns; show hat brims, coat collars, bag straps, folded lapels as flat shapes. Convey motion using staggered limb positions and small motion lines or shadow blurs that remain flat and purely top-down. Neutral, directly overhead lighting with minimal circular/oval shadow beneath each figure. Maintain consistent scale for VTT (1.5–2m per figure), clean crisp edges, high-contrast outlines for selection. Arrange on fully transparent Ver mais