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A dark fantasy scene with a black obelisk in the center of a misty pool under a stormy sky, featuring a glowing phantom in the water.

A dark fantasy scene with a black obelisk in the center of a misty pool under a stormy sky, featuring a glowing phantom in the water.

Draw the pool and the obelisk. Haunted Pool At the very centre of the hex lies a large glade, about 500′ wide, surrounding a 300′ diameter pool of clear, placid water punctuated with clusters of pale green water lilies. At the very centre of the pool is a tall, black obelisk—the Gorthstone. Weather reversal: An odd magic wraps the glade, whereby the day’s prevailing weather conditions are reversed. On sunny days, the pool is veiled with fog and storms; in the deep cold of winter, a clement warmth surrounds the stone; and so forth. Gazing into the waters: Reveals the pale, shrouded form of a young woman, drifting among the lily stems: the Phantom of the Pool. Touching the waters: Awakens the Phantom of the Pool, who rises from the water. The person disturbing the pool must also Save Versus Spell or fall instantly into a deep slumber for 1d3 hours. Drinking the waters: Causes a person to instantly fall into a deep slumber for 1d3 hours, with no save. Gorthstone Those who successfully cross the pool arrive at a 20′ wide dais of crumbling, weed-clad sandstone. Atop it stands a 15′ high obelisk of hard, black rock, veined with silver. Guardian: The Audrune Haygral. Stepping on the dais alerts him of intruders, causing him to summon 2 Drune cottagers (DMB) and 1d4 bramblings (DMB) that arrive in 1d6 Turns. Examining the stone: Reveals tight bands of ancient Old Drunic script close to the base of the stone and more recent Drunic runes around the middle. Inscribed spell: The Drunic Ver mais