Prompt
🛠️ Clifford Mines – Expanded Dungeon Prep 1. Collapsed Lift Entrance (Expanded) Monologue: The shaft yawns before you like the throat of a slumbering titan. The broken remains of the old lift swing gently from frayed ropes far above, their groaning creak echoing in the stillness. Faint traces of chalk on the stone walls hint at old warnings, mostly washed away by dampness. Every step forward sends a ripple of dust and tiny pebbles sliding into the abyss, swallowed soundlessly. A damp wind exhales upward, carrying the scent of iron, mold, and something older — something wrong. Sub-Areas: Collapsed Gear Station: Rusted old machinery half-buried in debris. Scattered lift mechanisms could be repaired, but carry the risk of collapse if not handled carefully. Old Safety Room: A carved alcove with faded signage. Inside: a rack of long-broken lanterns, cracked first-aid kits, and a battered logbook, water-damaged but partially readable (mentions "unstable ground — avoid lower caverns"). Optional Interactables: Magical stabilizers flicker against the shaft walls. A skillful mage could attempt to re-activate one for safe descent. 2. Abandoned Upper Mines (Expanded) Monologue: Here, the air is stagnant, saturated with the scent of dust and cold stone. Ancient wooden beams sag under the weight of a world that has begun to forget their purpose. Iron rails twist like the frozen thrashing of dying snakes, half-swallowed by the earth. Your light dances across the walls, catching on the