* **âArea where all .EXE come togetherâ** â This is like a **meeting point or convergence zone** for all entities. * **âCalled the lobbyâ** â The term âlobbyâ evokes a neutral, in-between space, like the lobby of a hotel or theater, where everyone gathers before entering different rooms (or games). * **âA place where all the entities are able to manifest themselves in different games and different storiesâ** â This implies **cross-dimensional interaction**, where characters can step out of their original story/world. * **âTime and space does not work thereâ** â Suggests **non-linear reality**, where the usual rules of physics and causality donât apply. * **âSo anything is possibleâ** â Indicates **ultimate creative freedom**âcharacters could fight, talk, or even switch forms without consequence. Essentially, this âlobbyâ is a **metaverse-style hub for EXE entities**âa playground where boundaries between games, stories, and realities are erased. You could imagine it as a mix of: * **The Lobby in a multiplayer game** â where players gather before jumping into different worlds. * **A liminal space in fiction** â like the *Null Space* in some horror games or the *Overvoid* * **A narrative multiverse hub** â like a storytelling âsandboxâ where writers can experiment with characters from different universes. Voir plus