Create exactly one original, production-ready, seamlessly tileable 2D pixel-art terrain tile for a side-view sandbox survival game. MATERIAL: Warm pale golden granular material with soft irregular clusters and no directional dunes. TECHNICAL TILE REQUIREMENTS: The logical source tile must be exactly 16×16 pixels. Render the final image as a nearest-neighbor enlargement of that exact 16×16 source tile. Every visible square in the enlarged image must correspond to one source pixel. Do not invent subpixel details, smoothing, anti-aliasing, or additional high-resolution texture. The tile must be perfectly seamless and cyclic on all four sides: - the left edge must continue exactly into the right edge; - the right edge must continue exactly into the left edge; - the top edge must continue exactly into the bottom edge; - the bottom edge must continue exactly into the top edge; - all four corners must also connect correctly when repeated diagonally; - every pattern crossing an edge must continue naturally from the opposite edge; - the tile must form one continuous repeating texture when placed in a 3×3 grid; - there must be no visible square border around repeated copies; - do not treat the tile edges as the physical edges of a block. Design the texture as a wrapped toroidal surface, not as an isolated square icon. FRONT-VIEW REQUIREMENTS: - strict flat front-facing 2D tilemap texture; - no perspective; - no isometric angle; - no visible top surface; - no visible side surface; - no Voir plus