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A painted portrait of a bearded man wearing a green hat, holding a decorative brass mug under a warm lamp.

A painted portrait of a bearded man wearing a green hat, holding a decorative brass mug under a warm lamp.

# Portrait Style Kit **Authored:** 2026-07-05 (Fable final session, dossier item 5) **Status:** The locked style + prompt template + per-character briefs for all 2D character art (part (d) §5: style kit [D once] → generate [S] → pick+fix [D]; §4 inventory: 3 NPC portraits + Marlowe photo + 3 preset icons, 8 h budget). Every post-1.0 chapter's portraits use this kit unchanged. **Companions:** tone-bible §4 (who these people are), ui-style (paper voice frames them), art-bible (palette source). --- ## 1. The style (one world rule) **Mid-century field-guide illustration:** gouache/oil with visible brushwork, the painted-cover language of old fishing magazines and Audubon-adjacent plates. This is the almanac's native art style — portraits look like they were *pasted into the book*, not screenshotted from a different game. Binding style rules: 1. **Light:** warm lamp/late-sun key against cool steel-blue ambient — every face carries the game's core opposition (cool water, warm marginalia). Key from upper-left unless a brief says otherwise. 2. **Palette:** muted, anchored to art-bible hexes — steel blue `#8aa6b8`, teal `#29505f`, cream paper `#ece4d2`, olive `#37463a` — plus warm skin and one brass/amber accent per portrait (a mug, a lure, a lamp). No saturated primaries. 3. **Edges:** soft, painterly, brush-lost-and-found. **No cel outlines, no anime, no photorealism, no 3D-render sheen.** 4. **Background:** flat aged-paper tone or a soft single-hue vignette — never a detailed Ver más