Use the supplied reference image as the environment and base lighting: a misty, ancient stone bridge over reflective water inside a cavern, warm torchlight along the parapet, dense hanging moss and dramatic volumetric beams. Compose a cinematic, high-energy party shot centered on a single Assassin, three Dervishes, and four Rangers, arranged in a dynamic V formation moving toward the viewer. Character details (game-accurate, inspired by Guild Wars Reforged aesthetics): - Assassin (center front): lithe, hooded, leather-and-cloth armor with ornate metallic inlays, dual curved daggers drawn, mid-leap with motion blur on blades, faint purple shadow-smoke trailing each strike, cold blue rim-light on edges, facial features mostly obscured by hood. - Dervishes (three, flanking just behind the Assassin): sleek, desert-temple style robes and swirling skirts, each with unique polearm or scythe—one with a fire-etched blade, one with a crystalline wind-saber, one with a shadow-infused crescent—performing a synchronized spinning attack; strong circular motion blur, dust and ember particles arcing outward, sand/wind glyph runes glowing beneath their feet. - Rangers (four, positioned as supporting archers/trackers on the flanks and rear): varied medium armor with forest-camouflage motifs, quivers visible, longbows and shortbows drawn or nocked; include one with a spectral companion (wolf) made of leaf-like particles, one firing a luminous arrow with green tracer trail, one setting a trap Ver más