Create a professional 2D pixel-art ENEMY SPRITE SHEET for a dark atmospheric indie game. CHARACTER: A large, intimidating, unpleasant bald man who looks like he has just come out of prison. Dirty worn-out clothes, rough unshaven face, tired angry eyes, heavy build, intimidating expression, unkempt appearance. GAME STYLE: Dark gritty 2D pixel-art indie game. Side-view gameplay perspective. Crisp pixel edges. No anti-aliasing. No smooth vector graphics. No 3D. No realistic photography. Strong readable silhouette. Detailed but authentic pixel art. SPRITE SHEET: Create ONE single sprite sheet containing all animation frames. Animations: IDLE — 4 frames WALK — 6 frames RUN — 8 frames ATTACK — 6 frames HIT — 3 frames DEATH — 6 frames The same character must appear in every frame. Keep exactly the same: * head * bald appearance * face * clothing * body proportions * colors * scale * side-view camera angle Arrange the animation frames in clean horizontal rows. Clearly separate each animation row. Keep equal spacing between frames. Do not overlap sprites. Do not crop the character. The character must be facing the same direction in every animation. TRANSPARENT BACKGROUND: True transparent background. PNG with alpha channel. No white background. No black background. No colored background. No floor. No environment. No shadows outside the character. No text. No labels. No borders. No boxes. IMPORTANT: This is a GAME SPRITE SHEET, not a character illustration. Every frame must look like Ver más