The Dollmaker Kinksmith Medium Humanoid, Any Alignment Armor Class 15 (reinforced leather, improvised repairs) Hit Points 68 (8d8 + 32) Speed 30 ft. STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 18 (+4) 17 (+3) 13 (+1) 10 (+0) Saving Throws Dex +6, Int +6, Con +7 Skills Investigation +6, Perception +4, Sleight of Hand +6, Medicine +4 Damage Resistances psychic Condition Immunities frightened Senses passive Perception 14 Languages Common plus two others Challenge 5 (1,800 XP) Proficiency Bonus +3 Traits Improvised Anatomy. The Dollmaker has advantage on saving throws against effects that would disarm, restrain, or forcibly move him. Needle Fingers. His elongated metallic fingers count as finesse weapons and can manipulate tiny objects with extraordinary precision. Master's Eye. As a bonus action, the Dollmaker can study one creature he can see within 60 feet. Until the end of his next turn, he knows whether that creature is above or below half its hit points and has advantage on his next attack against it. Patchwork Restoration. When a creature within 5 feet of the Dollmaker regains hit points, the Dollmaker can use his reaction to restore an additional 1d8 + 3 hit points to that creature. A creature can benefit from this feature only once per turn. Actions Multiattack. The Dollmaker makes two Needle Fingers attacks. Needle Fingers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage. Suture. Melee Weapon Attack: +6 Ver más