generate a terrain for a war game set inside a large indoor environment, top-down orthographic view, perfectly vertical camera (90 degrees above), no perspective, flat map style, like a strategy game map, uniform scale, no horizon visible, enclosed architectural space, clean geometric layout, no mountains, no rivers, no natural obstacles, smooth and unobstructed floor plan, minimal elevation changes, clear pathways, grid-like or modular design, neutral lighting, high readability for gameplay Ver más