Concept art for an indie asymmetric horror FPS monster called "The Carrion" from a game titled Predatory Purgatory. Design it as a terrifying biological ambush predator that feels like a creature adapted to hunt humans inside a decaying industrial facility. The creature is lean, low-profile, and unnaturally athletic, built for explosive bursts of speed rather than brute strength. Long, powerful limbs, elongated hands with hooked claws, digitigrade legs, a narrow predatory torso, and a hunched posture. Its anatomy should feel vaguely humanoid but unmistakably inhuman, as if a human body has been grotesquely reshaped into a specialized predator. Emphasize mobility, climbing, crouching, and sudden lunges rather than enormous size. Its head should be disturbing and relatively featureless, with a predatory facial structure and an unsettling mouth/jaw design. Avoid generic zombie or demon features. Make the creature feel biological and plausible within its own grotesque anatomy. Subtle exposed muscle, sinew, cartilage, and irregular patches of dark, diseased-looking skin are acceptable, but avoid excessive gore. The Carrion should look similar enough to a humanoid creature that its silhouette could be mistaken for another monster in low visibility, reinforcing its role as an ambush predator. Its body should have asymmetrical anatomical details and subtle mutations that make it feel unnatural. Color palette: extremely dark charcoal, desaturated gray, dirty flesh tones, deep Ver m谩s