A visual representation of object-oriented programming (OOP). On the left side, there is a ‘Car’ class, and multiple ‘Car objects’ are created from this class. Each car object has attributes like ‘color’, ‘model’, and ‘speed’, and methods such as ‘accelerate’ and ‘stop’. The class looks like a blueprint, and the objects are actual cars generated from it. The objects are connected by lines showing interaction, representing how objects in a program interact just like real-world items See more