A cyberpunk rich, dense, and detailed isometric village screen concept art for a browser game, 2K resolution, landscape orientation. The scene must feature a deep depth of field, with buildings arranged from the foreground (primary position) fading into the background. The art style should be a clean, detailed digital illustration with clear, defined building shapes, perfect for setting up clickable polygon hitboxes later. The village should be packed with variety, combining functional game zones and specific interactive structures. Include the following distinct areas and buildings scattered naturally throughout the map: A hospital, a school, a police station, a local bar, and a gym. A discreet strip club, a slot machine hall (casino), a supermarket, a clothing store, and a vehicle dealership. The mayor's office, a mystical portal, a quiet sanctuary, and a public park with a visible bike path. A multi-level layout featuring a lower town square ('piazza bassa') and an elevated plaza ('piazza sopraelevata') nestled between modern skyscrapers and connected upper-level walkways. The overall composition must feel vibrant, full of life, and packed with interesting visual elements and hidden details suitable for a strategy or management game, without any text or UI labels on the screen See more