A flat front-facing retro spacecraft terminal panel design, presented as a 2D game interface asset. The view is perfectly straight-on with no perspective, no angle, and no depth distortion. The entire object fills the frame like a UI panel or game sprite sheet element. A single deep inset CRT monitor is positioned in the upper left corner of the panel. The CRT is physically recessed into the metal surface with a thick dark bezel, rounded glass screen, subtle convex curvature, and aged phosphor display effects. The screen has faint scanlines, green or amber glow, light static, signal noise, and realistic old monitor imperfections. The rest of the panel is a mostly flat, empty sheet of slightly rusty industrial metal. The surface should remain clean and modular, designed as a foundation for adding hardware later. Add only these specific empty hardware spaces: Bottom left: two empty horizontal equipment slot racks integrated into the panel. The racks should look like recessed modular mounting bays, currently empty, designed for inserting removable hardware modules later. They should be simple mechanical slots with metal rails and mounting points, not containing any installed components. Lower section: one empty recessed 3D printing bay. This should appear as an inset rectangular manufacturing hole or output cavity built into the panel, completely empty inside, with a dark interior and mechanical edges suggesting that printed components will emerge from this location later. Add Mehr sehen