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Many colorful, stylized characters in a neon-lit futuristic lobby, with the text "Area where all .EXE come together" in the foreground.

Many colorful, stylized characters in a neon-lit futuristic lobby, with the text "Area where all .EXE come together" in the foreground.

* **“Area where all .EXE come together”** → This is like a **meeting point or convergence zone** for all entities. * **“Called the lobby”** → The term “lobby” evokes a neutral, in-between space, like the lobby of a hotel or theater, where everyone gathers before entering different rooms (or games). * **“A place where all the entities are able to manifest themselves in different games and different stories”** → This implies **cross-dimensional interaction**, where characters can step out of their original story/world. * **“Time and space does not work there”** → Suggests **non-linear reality**, where the usual rules of physics and causality don’t apply. * **“So anything is possible”** → Indicates **ultimate creative freedom**—characters could fight, talk, or even switch forms without consequence. Essentially, this “lobby” is a **metaverse-style hub for EXE entities**—a playground where boundaries between games, stories, and realities are erased. You could imagine it as a mix of: * **The Lobby in a multiplayer game** – where players gather before jumping into different worlds. * **A liminal space in fiction** – like the *Null Space* in some horror games or the *Overvoid* * **A narrative multiverse hub** – like a storytelling “sandbox” where writers can experiment with characters from different universes. Mehr sehen