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Fantasy digital illustration of a swarm of tiny crabs pickingpocketing a boot and pouch filled with coins in a dark cavern.

Fantasy digital illustration of a swarm of tiny crabs pickingpocketing a boot and pouch filled with coins in a dark cavern.

Pickpocket Crabs (Swarm) Swarm of Tiny beasts, Unaligned Armor Class: 13 (Natural Armor) Hit Points: 22 (5.4d4 + 9) Speed: 20 ft., swim 20 ft. STR: 4 (-3) | DEX: 15 (+2) | CON: 14 (+2) | INT: 4 (-3) | WIS: 10 (+0) | CHA: 3 (-4) Skills: Sleight of Hand +4, Stealth +4 Senses: Blindsight 10 ft., Passive Perception 10 Languages: Understands Common (via simple clicking and clicks, or magical communication), but speaks only in clicking chitter-chatter. Challenge: 1/8 (25 XP) SPECIAL TRAITS Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny crab. The swarm can't regain hit points or gain temporary hit points. Shiny-Obsessed: The swarm has Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to spot exposed coins, metal items, glowing trinkets, or spell components on a character. ACTIONS Pincer Swarm: Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing or slashing damage (player's choice of flavor), or half damage if the swarm has half or fewer of its hit points. Snatch and Scurry (Recharge 4-6): The swarm targets one object (such as a component pouch, a visible potion, or a loose trinket) worn or carried by a creature in its space. The target must succeed on a DC 12 Dexterity saving throw or have the item yanked away by a sea of scurrying claws. The crabs immediately scatter 10 feet toward their hideout or tunnel with the Mehr sehen