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A grid of dark brown hair strand texture segments on a transparent background, designed for 3D game assets.

A grid of dark brown hair strand texture segments on a transparent background, designed for 3D game assets.

Ultra high resolution hair card texture atlas for Blender and Unreal Engine 5, transparent background, only hair strands, no text, no logo, no labels. Create a full texture sheet filled with many separate vertical hair card segments arranged in clean rows and columns like a professional game-ready hair card pack. Each hair card contains realistic individual straight hair strands running from top to bottom. The strands are long, thin, sharp, separated and clearly readable. Some hair cards are dense with many hairs, others are sparse with only a few hairs. Include natural variation in thickness, length, opacity and strand grouping. The hair strands should be mostly straight and vertical, suitable for building layered hair cards on 3D characters. Some cards can have slightly tapered ends, frayed tips, split ends and soft natural falloff. The roots may be slightly thicker and darker, the tips softer and more transparent. Use realistic dark brown hair color with subtle natural color variation: deep brown, almost black brown, warm brown highlights, slightly lighter individual strands. The sheet should look like a professional hair card texture atlas for real-time game hair. Very sharp details, clean alpha edges, no blur, no noise, no background, no shadows, no face, no head, no hairstyle, no scalp, no eyebrows, no eyelashes. Only vertical hair card strips. Use the entire image area efficiently with spacing between every hair card segment. Each hair card segment must be made from Mehr sehen