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A diagram of a video game-like surveillance interface titled 'Watching the House,' showing views of Living Room, Hallway, Kitchen, and Bedroom, a house map, and controls for 'Trap Ready,' 'Code,' and 'TRAP.'

A diagram of a video game-like surveillance interface titled 'Watching the House,' showing views of Living Room, Hallway, Kitchen, and Bedroom, a house map, and controls for 'Trap Ready,' 'Code,' and 'TRAP.'

Illustration 1: Surveillance Interface – “Watching the House” Title: Surveillance Interface: Camera Monitoring in Night Trap What it Shows: A basic diagram of the game’s main interface. Imagine a screen split into the following parts: Top Half: A grid of four small rectangles representing different camera views (e.g., Living Room, Hallway, Kitchen, Bedroom). Each rectangle shows a simple stick-figure outline of the room with one or two characters inside (girls chatting, a suspicious shadow, etc.). Bottom Left: A map of the house as a box with labeled rooms connected by lines (like a house blueprint). Each room can be clicked to switch camera views. Bottom Center: A "Trap Ready" indicator (a red/green light) and a big “TRAP” button below it. Bottom Right: A code color switch (shown as a dial with colors: red, blue, green, yellow). This changes which traps are active. Purpose: This shows how players are constantly monitoring multiple rooms and must pay attention to movements in each. It emphasizes the non-violent, surveillance-based gameplay. Mehr sehen