Game UI design for a card survival game. The screen is divided into two horizontal halves. - **Top half:** An environment scene (ocean, forest, field, foothills, cave, or a cabin room). It functions as a stage where interactive objects appear (trees, rocks, plants, mushrooms). - **Bottom half:** An inventory area containing resource icons (stone, sticks, mown grass, mushrooms, knife, shovel, rope, etc.). - **Middle:** A prominent "Search" button located between the two sections. **Visual Style:** The entire screen is styled like a theatrical stage. The top half is the performance area, and the bottom half is the "stalls" or pit where the resource cards are placed. The objects in the scene must look like painted plywood cutouts (flat stage props). **Artistic Style:** Painterly Style, lineless art. No outlines, no cartoonish strokes. Inspired by the garden aesthetic from the game "Potion Craft". **Technical specs:** 2D orthogonal camera, no perspective, flat front view. Mehr sehen