Create a 2D game sprite sheet on a fully transparent background, showing one single character in a cartoon fantasy style inspired by Hollow Knight. The character is a small gnome-like forest creature with a rounded body, wearing a leaf coat and a leaf hoodie that completely hides the face, with only two subtle yellow glowing eyes visible. The glow should be soft and not too bright. The character holds a simple sword. Keep the design cute, mysterious, natural, and readable, with clean silhouette shapes and consistent proportions in every frame. This sprite sheet is for a walking animation cycle. Show the character in one continuous walk sequence with clear step-by-step motion. The frames must clearly communicate that the character is walking forward, with one leg moving while the other supports the body, and the legs alternating naturally. Use a strong walking pose language: one foot planted, the other stepping forward, then passing position, then the opposite leg stepping forward. The body should subtly rise and fall during the walk, with the sword and arms following the motion naturally. The character should not run, jump, attack, or stand still like a static pose. Include 1 idle frame as the first frame, then show the walking motion in a sequence with the right leg moving, then the left leg moving, alternating naturally across the sheet. Make the walk readable from the legs, hips, arms, and torso movement. The character must stay in the same style, same outfit, same sword, Mehr sehen