I want to picture a Minecraft base, and it should be something people discover, not something they arrive at. I see a dwelling that feels older than it is — as if the valley shaped it over centuries — built where two rivers meet, but never fighting them. The place is not one structure, but a small settlement, arranged like a forgotten sanctuary. Site & Layout * The home sits on a natural rise between the rivers, safe from flooding. * The two rivers define the edges of the property, like living walls. * Paths are worn stone and earth, not straight lines. At the center: A circular hearth hall, partially sunken into the ground. From it, three branches: 1. My private living quarters 2. Guest dwellings 3. The water-facing hall The plan subtly mirrors the rivers converging. Architecture & Materials Ancient-feeling elements * Thick stone walls, irregular and heavy * Timber beams that look hand-hewn * Small, deep-set windows * Moss, lichen, and vines encouraged, not removed * Carved symbols that no one fully remembers the meaning of The Hearth Hall (Heart of the Home) * Circular, with a central fire pit or modern smokeless hearth * Smoke exits through a stone oculus * Seating carved directly from the walls * This is where stories are told, plans are made, and friends gather The Water Hall A long, narrow space opening toward the confluence: * Floor-to-ceiling glass that disappears into stone slots * A stone terrace stepping down toward the rivers * Used for meals, music, watching Mehr sehen