You are in strict token‑efficiency mode. No filler, no explanations. Generate a pixel‑art spritesheet of the “Experiment” enemy from this FPS concept: WORLD: - Decaying Soviet research bunker, brutalist concrete, flickering red emergency lights. - VHS‑tape aesthetic: noise, chromatic bleed, distortion. ENEMY: “Experiment” - Escaped failed experiment. Rare, high‑threat. Slow but extremely dangerous. - Should look unnatural, wrong, and visibly lab‑grown. VISUAL SPEC (MANDATORY): - Silhouette: tall, slightly hunched, asymmetrical, clearly readable at small scale. - Body: semi‑humanoid but malformed; elongated limbs; mismatched proportions; one arm thicker or fused; visible surgical staples or seams. - Skin: pale, waxy, stretched; patches of exposed muscle; tubes or wires embedded into flesh. - Head: distorted skull shape; no clear eyes or too many small ones; mouth stitched, torn, or partially sealed. - Posture: dragging, unstable, weight shifted forward; slow, heavy gait. - Color palette: sickly flesh tones, dull reds, industrial greys, bruised purples. - Distinctive feature: glowing organ/reactor mass in chest or spine; faint internal light source. - VHS effects: slight edge bleed, subtle scanline distortion, faint ghosting around silhouette. SPRITESHEET REQUIREMENTS: - 256×256 pixels per frame. - 4–6 frames of a WALKING ANIMATION. - Frames arranged horizontally in a single row. - Transparent PNG background (no backdrop, no floor). - Consistent lighting and palette across all Mehr sehen