Isometric game avatar, perfect top-down 45-degree angle, flawless radial symmetry, centered on a square tile base. A single stylized survivor character wearing a tactical vest and a gas mask, standing in a neutral "T-pose" or symmetrical idle stance, facing directly forward (aligned with the tile edges). Polygonal low-poly geometry, sharp and clean diagonal lines, no blurred textures. PBR game-ready textures, stylized realism, slightly dirty tactical cloth, hard plastic material on the mask, metallic reflections on the belt buckle. Volumetric studio lighting, soft drop shadow directly beneath the tile, empty solid neutral background (clean studio grey or alpha), isometric grid visible only as a faint base. No asymmetrical details, no extra weapons in hands, no UI elements, no text, no floating particles or mysterious blurry artifacts. Render in the exact visual style of the mobile game "Tiles Survive": clean, readable shapes, chunky proportions, solid color blocks with subtle gradient shading, crisp outline. Extreme attention to geometric accuracy. Mehr sehen