Preasentation 1: Game Map Design The target audience for Tonite is teenagers and young adults aged 13–22, ranging from secondary school students to those in early higher education or entry-level employment. Economically, this group sits within a lower to middle income bracket, largely relying on pocket money, parental support, or part-time work for spending. The free-to-play model appeals directly to this, with cosmetic purchases like skins and battle passes being the main spending touchpoints. Beyond gaming, their interests include streetwear, urban culture, music, and social media platforms like TikTok and YouTube, making them highly responsive to the game's rebellious, street-level aesthetic. Target Audience: Communication need: The client requires a section of a map design for Tonite that clearly communicates the layout of an urban environment to players, allowing them to navigate intuitively and engage with the game world effectively. Context: The map section for Tonite will be encountered and interacted with by players within the game's digital environment. Players will view the map on their screen during gameplay to navigate through the urban environment, understand their spatial position, and orient themselves within the game world. The map will be accessed through the in-game interface and may also be promoted through marketing materials, social media, and promotional artwork to showcase the game's visual identity and world to potential players both within and Mehr sehen