Photorealistic scene viewed through a VR headset. The image must clearly show the VR lens shape: two large, horizontally aligned oval viewports forming a sideways figure‑eight with a soft overlap in the center. Strong darkened edges, curved vignette, radial distortion, peripheral blur, and visible chromatic aberration (subtle red/green/blue fringing). The center is crisp and bright, the edges warped by Fresnel‑lens distortion. Slight pixel grid and screen‑door effect for authenticity. Inside this VR field of view: a modern, unmistakably real office interior with a slightly futuristic aesthetic. Include clear office elements such as a contemporary desk, ergonomic chair, monitor, keyboard, small desk lamp, a few neatly arranged papers, and subtle tech devices. Soft natural light from a window mixes with ambient LED lighting, creating a calm, productive atmosphere. On the main wall, three framed holographic artworks are prominently displayed: 1. A highly recognizable Penrose tribar, rendered with sharp metallic edges, strong reflections, and a luminous glow. The impossible geometry must be immediately clear and visually striking, with clean, crisp contours that make the paradox obvious at first glance. 2. A rotating tesseract (4D hypercube) visualized as a glowing, semi‑transparent wireframe. It should appear to fold, shift, or pass through higher‑dimensional space, with subtle motion blur or layered geometry suggesting multidimensional transformation. 3. A surreal Mehr sehen