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A detailed, dark futuristic command console frames a chaotic battlefield of giant mechs, explosions, and a smoky, war-torn landscape.

A detailed, dark futuristic command console frames a chaotic battlefield of giant mechs, explosions, and a smoky, war-torn landscape.

Create a new original AAA-quality bottom command console for a futuristic RTS game called "The Warden." This is NOT a traditional oversized RTS UI. The player must see the battlefield first. The command console should feel like a thin armored cockpit interface that slides out from the bottom of a military mech command system. STYLE: Combine: • H.R. Giger biomechanical design • Advanced military mech engineering • Black-ops tactical hardware • Industrial armored machinery • Classified military command technology The interface should feel like the player is commanding an army of war machines from inside a heavily armored command vehicle. DO NOT resemble: StarCraft Command & Conquer Supreme Commander Total Annihilation Halo Wars Age of Empires Warcraft or any existing RTS UI. Create a unique identity for "The Warden." ------------------------------------------------ SIZE AND SHAPE: Create a THIN horizontal bottom command console. Resolution: 4096 x 700 transparent PNG The console should stretch across the entire bottom of the screen. The height should only occupy approximately 18-22% of the screen. The battlefield should remain the dominant visual element. The panel should feel compact, powerful, and functional. ------------------------------------------------ IMPORTANT: Generate ONLY the armored frame artwork. DO NOT create: No text. No numbers. No labels. No button icons. No unit portraits. No minimap graphics. No resource counters. Leave empty recessed areas where Unity UI Mehr sehen