ok, I'm making a game for a uni course, it is a pixel platformer game that follows the story of odysseus. so the first level he is on a beach. now the task i am implementing is a parallax background for this level. so can you generate a background of this theme? make it on a shore/beach that fits the theme of odysseus and make sure it matches where he first goes. i dont know the story but in our game his home is burnt or something and he sets sail to escape and then washes up on shore somewhere. but anyway where he washes up, this is to be where he is on the first level. But since im making a parallax background, can you ensure the image is easily separatable into parallax layers. I will have the sky being completely still, clouds moving slowly indepoendent to player movement and position, and then the beach will move with the player, and then water will be moving both dependent and independent, like it will move without player movement but then also with player movement if you know what i mean. ive already spoken to you a little bit about my plan for the parallax system lol and how it will support rain and lightning effects etc. But since its parallax I might actually need all the layers separately, so that I can slide them over each other smoothly. because if i have clouds over sky for example, I will still need the whole filled out sky to make it work. so can you please give me layers for this first beach background that fits the theme of the game, and is slightly Mehr sehen