"Create a photorealistic 2D game UI for a narrative game, designed for a character with Down syndrome named Timmy, set in the fictional city of Nova Pax, 2030. The scene is Timmyโs cozy room with a realistic aesthetic: a bed with a textured, colorful quilt (yellows, blues, pinks with visible fabric stitching), a wooden shelf with detailed toys (e.g., a plush teddy bear, wooden blocks with slight wear), and a window showing a rainy day (realistic raindrops on the glass, gray clouds outside with subtle reflections). In the center-left, display a Feelings Board styled as a real corkboard with a natural cork texture, pinned with vibrant paper notes (yellow, pink, blue) that have a slightly crumpled look. One note has a printed frowny face emoji and text in a large, rounded font (e.g., Comic Sans): โPeople are loud and upset today,โ with visible pin shadows for realism. In the top-right, show a stats display with three icons styled as physical stickers on a wooden frame: a smiling sun (Happiness: 50, with a slightly faded glow, looking like a printed sticker), a battery (Energy: 100, fully charged, with a metallic sheen), and two heart icons (Friendship: Maya 50, Shopkeeper 50, red hearts with a glossy finish). In the bottom-center, include choice prompts as large, rounded buttons with a realistic plastic look: one green button says โCheer up Maya? [Yes]โ and one yellow button says โStay in my room? [No]โ, both in a large, readable font with a subtle 3D effect and a rainbow timer Mehr sehen