# Tileset Overworld Terrain — AI Generation Prompt > Target file: `tileset_overworld_terrain.png` > Format: PNG, 4096×4096 --- Single 4096x4096 PNG texture atlas containing ONLY reusable terrain tiles and modular environment assets for a game engine tilemap system (Godot Engine style workflow). ## STRICT REQUIREMENTS - 4096x4096 image exactly - grid-based tileset atlas - no continuous world, no continent, no map, no exploration layout - all elements must be isolated, modular, reusable tiles - top-down orthographic view, perfectly flat 2D perspective - clean separation between tiles - consistent 64x64 pixel tile grid alignment - no perspective distortion, no 3D rendering ## CONTENT STYLE Medieval fantasy JRPG overworld, classic top-down world map aesthetic, highly detailed pixel-art inspired or HD-2D hybrid style, crisp edges, game-ready assets. Broad biome variety in a single atlas — each tile immediately readable at small scale. ## TILESET CONTENT (ALL SEPARATE ELEMENTS) ### GROUND TERRAIN TILES - **Grass biome** — light green grass, medium grass, dark lush grass, dry yellowed grass - **Forest biome** — dense forest canopy top-down, sparse forest, forest edge transition tiles - **Mountain biome** — grey rock peak, snowy mountain top, mountain slope tiles, rocky ground - **Desert biome** — flat sand, cracked desert earth, sun-baked sand, desert rock ground - **Snow biome** — white fresh snow, packed snow, icy flat ground, frost-covered ground - **Swamp biome** — dark muddy Mehr sehen