RimWorld-inspired inventory sprite of a single translucent gummy bear candy, rendered as clean painterly game sprite art rather than pixel art. Style should resemble a lightly upscaled modern RimWorld texture replacer aesthetic: readable, restrained, practical, and slightly stylised without becoming glossy or photorealistic. “Reference Albanese gummy bears for anatomy and candy sculpt only, not for lighting, gloss, or commercial candy aesthetics: cute, recognisable anatomy: rounded ears, soft paws, chubby proportions, and a simple readable belly shape. Preserve a strong gummy-bear silhouette suitable for a special recreation consumable item similar to RimWorld chocolate or drug sprites. View the candy from a subtle top-down pseudo-isometric angle so it feels like a small object resting naturally in inventory space rather than a front-facing mascot. Keep the form compact and slightly flattened for game readability. Surface appearance should be semi-matte translucent gelatin with soft internal light diffusion and restrained candy-like highlights. The translucency should feel waxy and gummy rather than wet, glossy, glassy, or plastic. Use broad soft highlights only where needed for shape readability. Avoid clustered white highlight spots, dramatic reflections, bloom, rim lighting, edge glow, polished resin appearance, or candy advertisement rendering. Use soft colored edge definition instead of thick black outlines. Edges should be slightly darker and more saturated than Mehr sehen