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A 4x4 grid of isometric, die-shaped game icons, representing fire, water, earth, and air elements with various engraved symbols.

A 4x4 grid of isometric, die-shaped game icons, representing fire, water, earth, and air elements with various engraved symbols.

A sprite sheet containing 16 tower-defense die-shaped game icons, arranged in a clean 4x4 grid on a flat neutral dark gray background (#2b2b2b), each icon in its own equal-sized square cell with generous padding between cells so they can be cropped apart cleanly, all icons rendered in the same isometric game-icon art style, consistent lighting from top-left, consistent size and camera angle across all 16. Each ROW represents one classical element material for the die: Row 1 (top) = FIRE: obsidian volcanic rock, black base with glowing orange ember cracks running through it, faint orange glow at the edges Row 2 = WATER: translucent blue ice/crystal, smooth glassy surface, faint internal fracture lines, cool blue rim light Row 3 = EARTH: rough gray-brown granite stone with patches of green moss, chipped corners, matte rocky texture Row 4 (bottom) = AIR: pale white-blue cloud/condensed wind, soft translucent wispy edges, faint glow, looks like it's floating Each COLUMN represents one archetype symbol engraved on the die's top face, rendered using that row's element material/texture (not a flat overlay): Column 1 = BOLT: a simple lightning bolt / spark shape Column 2 = SPLASH: concentric rings radiating from the center (rendered as lava cracks for fire, ripples for water, stone fracture rings for earth, wind swirl rings for air) Column 3 = SNIPER: a crosshair / target reticle shape Column 4 = RAPID: three small chevron arrows stacked, pointing the same direction (rapid-fire Mehr sehen