Low-poly stylized 3D harpy enemy for a Greek mythology-themed game, front view, perfectly symmetrical pose, designed for clear readability in a top-down / action game (Vampire Survivors-like). Humanoid female head with very short hair (pixie cut, no long hair for a clean silhouette) merged with the body of a small eagle. The silhouette must be instantly recognizable: large wide-spread wings as the dominant feature, very small torso, short bird legs with sharp talons. Proportions slightly exaggerated for gameplay clarity. Strong eagle inspiration in anatomy (beak shape, feather structure, posture), but simplified into clean geometric low-poly forms, flat shading, sharp edges. Color palette must strongly contrast with existing enemies (avoid brown, dark green, black), using darker but stylized tones: focus on deep wine red accents (dark crimson, burgundy) and muted aggressive blue tones (desaturated, cold, slightly harsh), combined with subtle pale or neutral tones for the face. Overall palette should feel dark, threatening, and cohesive, with limited but impactful color accents. Optional very subtle glow on eyes or feather tips for readability. Expression and design should feel menacing, aggressive, and fast, but not gigantic — small to medium-sized flying enemy, agile and dangerous rather than massive. Neutral background, studio lighting, game-ready asset, clean topology, no unnecessary detail. Mehr sehen