Create a game-style isometric tactical map, inspired by classic Final Fantasy Tactics and GBA-era strategy RPGs. The scene shows a diamond-shaped grassy room with clear tile edges and subtle height variation (1–2 tile elevation max). The room is fully playable and readable, with four open exits leading northeast, northwest, southeast, and southwest. Each exit is represented by a simple dirt path or ramp that clearly connects to the edge of the room. No foreground foliage blocks the exits. Outside the room, the environment fades into a foggy, desaturated forest backdrop made of soft tree silhouettes and haze, clearly non-playable. The outside world is intentionally abstract and low detail. The playable room is brighter and more saturated than the background, visually highlighted as the active space. No cinematic lighting, no painterly textures, no heavy walls. The style should feel like a functional game map, not a concept illustration. Pixel-art or low-detail stylized textures preferred. Emphasis on clarity, tile readability, and stage-like composition. Mehr sehen