Create a dark, gritty, realistic 3D video-game character concept sheet for a game called THE LAST SAHUR. Show two full-body villain/character designs side-by-side, with front and back views where useful. The overall art direction is realistic, cinematic, grounded and intimidating, with detailed materials, realistic lighting, weathered surfaces and a dark urban atmosphere. Do NOT make the characters cute, cartoonish, colourful or goofy. CHARACTER 1 — KING CHEESE (TIM CHEESE): A gigantic anthropomorphic rat crime boss, extremely large and broad like a massive heavyweight kingpin, around 2.5–3 metres tall. Realistic rat anatomy, detailed grey-brown fur, large realistic rat head, sharp intimidating eyes, powerful heavy build, huge hands, long rat tail. He wears an immaculate expensive black tailored suit, long black coat, dark shoes, subtle gold jewellery, a luxurious gold watch and a distinctive gold crown. His clothes are clean and elegant despite the ruined city around him. His expression is calm, arrogant and threatening, with a subtle smug smirk. He should look like the ruthless ruler of a crime-controlled city, not a cartoon rat. CHARACTER 2 — TUNG TUNG SAHUR: A tall, unsettling supernatural wooden creature inspired by Tung Tung Sahur, redesigned for a serious gritty game. Do NOT make him look like an ordinary normal wooden log. His body is warped, uneven and heavily weathered, with deep cracks, damaged wood, strange proportions and an intimidating monstrous silhouette. Mehr sehen