2D game design concept art and readable configuration screen for a modular robot ability system, top-down grid-based assembly view, dark industrial interface, the same physical machine represented as clear component tiles, rectangular battery tile, cylindrical motor tile, gearbox tile, heavy impact head tile, ring-shaped projectile emitter tile, RPM sensor tile, voltage regulator tile, timing controller tile, square socket grid, clean direct connections between adjacent components, organized secondary cable harness layer, cyan electricity routes, orange mechanical rotation routes, thin white data signal routes, directional port arrows, visible input and output ports, compact status meters, charge meter, RPM meter, heat meter, target window indicators, tuning dials for 6400 RPM, phase offset, 90 volt target, current limit, charge threshold, clear ready and unsafe states, two ability tabs named Precision Strike and Charged Projectile represented by simple iconography, industrial orange and cyan accent colors, restrained readable HUD, high contrast, flat 2D illustration, crisp vector-like edges, layered panels, generous spacing, coherent visual hierarchy, no photorealism, no code, no programming editor, game UI concept art, professional system design presentation Mehr sehen